![]() ![]() A few highlights: well learn how to put a spin on a reference, how to develop a visual library for the imaginary human head and why we should just. Choose from 31 pre-built heads, effortlessly create your own from millions of possible combinations, or let randomness take over and decide for you. Where most base meshes are too rigid in style and difficult to manipulate, ModMesh gives you the tools to quickly and easily design exactly what you need. ![]() Hello friends, In this episode were having fun by sculpting and exploring a concept generated in Midjourney. Modular, easy to use, and uniquely appealing. Its bit different detailing technique compared to other hair brush Ive found online, and its really fast to create and edit for feedback. Zbrush SCULPT-ALONG 002 // Just Sculpt, No Fear. Next, we’ll discuss setting up custom exports in Painter, create one to export our files out of Painter, then import everything into Marmoset for another rendering option. Hey everyone, I would like to share my own custom Zbrush brush for sculpting hair for 3D printing and show you the process how to do it. While doing this we discuss best practices for UV seams and vertex costs, balancing fidelity with optimization, and finally end up in Marmoset Toolbag to discuss baking mesh maps.įrom there we head into Substance Painter, where we show off the built-in UV and baking capabilities there, discuss a number of Painter basics, material instances, SSS, Emissive, post effects, and finally creating our final image using the built-in IRAY renderer. We start by using 2D reference to help us make a gorilla skull in ZBrush, turn that into a mechanical version using a variety of techniques, from sculpting to SubD modeling, booleans, alphas, and more! From there we create a “game res” showing a variety of overlapping techniques using ZBrush, Maya, and HeadUs (although most techniques are transferable to your 3D package of choice). In this series we go over how to create a mechanical skull, from reference images to high res to game res to baking and rendering! 113 videos, nearly 11 hours of content! Full video list here:
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